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Seven Worlds: Myths, History & Puzzles

READ THE PAST BEFORE IT READS YOU

A story-led puzzle game set in real history. Begin in Mauryan India as a new agent inside Kautilya's intelligence network, and solve your way through a court that trusts nobody.

Get it on Google Play

Free to play. Optional in-app purchases. No account needed to start.

The first Chronicle

Shadows of the Arthashastra

Fifty missions across five arcs. Decode secret orders, trace guarded routes, reconstruct what happened in a room you were not in, and work out who can be trusted while Chandragupta's world changes around you. Every arc ends on a hook, because that is how a spy story works.

The history is researched and the fiction is labelled. Missions carry the real method behind them — how a cipher worked, how a courier was followed — so the story teaches you something you can use on the next board.

  • 50Missions
  • 5Story arcs
  • 41Academy lessons
  • 610Artifacts

Ways to play

Four rooms, one game

The Chronicle

The campaign. Story beats before and after every mission, puzzles that belong to the scene they sit in, and a timeline you can replay for stars.

The Daily Five

One short round each for focus, memory, reasoning, language and spatial thinking. Finish the set and an optional two-minute breathing reset is offered — never scored, never required.

Crush Your Brain

Twenty-three puzzle families across eleven arenas, generated fresh every time. Pick a difficulty, take a board, and climb the Hard ladder one proven solve at a time.

Cipher Academy

Forty-one lessons on how real ciphers work — Caesar, Vigenère, substitution, rail fence and more. Learn the idea, try it on a practice board, then take it back into the story.

The Museum

What you recover, you keep

Six hundred and ten researched artifacts across seven regions and one hundred and seventy-two civilization packs. Follow artifact clues out of your daily drills and first clears, arrange your display cases, and visit what other players have recovered.

Every record carries its real provenance and its licence. Where a piece is a reconstruction, the Museum says so on the placard.

Straight answers

What it costs, and what we hold

Seven Worlds is free. Coins and the optional Inner Circle membership are bought through Google Play, and the membership removes ads, frees campaign hints and unlimited puzzle resets. Banner ads appear on puzzle boards only.

You can play the whole first Chronicle without an account. Signing in with Google syncs your progress and turns on the social surfaces. You can delete your account and its data from inside the game or from this website, at any time, without asking us first.

Read the privacy policy